

For music, Echoes uses remixes from Fire Emblem Gaiden that are pretty faithful to their original Famicom counterparts. It’s a decent dub too, especially given the amount of dialogue throughout the game. Every character apart from minor quest-givers has voiced lines.
#FIRE EMBLEM ECHOES SHADOWS OF VALENTIA FULL#
If you don’t count last year’s Tokyo Mirage Sessions #FE, this is the first Fire Emblem to feature (almost) full voice acting. It happened even on my New 3DS, so I can’t speak for what might happen on a regular 3DS. Normally it happens in forests where it dips down to an absurd level. One area it improves in are the combat animations, which are much smoother, but because of this, the game’s framerate stutters on occasion. The graphics are pretty good on the 3DS, and match the quality of Fates. I know their armies are separated from each other, but it would have helped out a lot to have more of the story focused on their relationship. I would’ve liked to have seen Alm and Celica interact more. I found myself much more interested in Celica’s story, which involves her fighting against the forces of an evil god. Evil kingdom/empire invades good kingdom, a resistance movement starts with you as leader, etc. For the most part, Alm’s story more closely follows the traditional Fire Emblem formula: Two kingdoms, one good, one evil. Within the first 30 seconds, one of the game’s major characters dies, and you soon discover the purpose of your journey is to find out how this happens. You can feel the story’s drama from the opening cutscene. Along the way, you begin to learn that Alm and Celica may be a lot more important to the two countries, Zofia and Rigel, than they both realize. Eventually, they leave their homes for their own purposes, inspired by the way they were brought up - Alm wishes to fight to protect his country, whereas Celica leaves to make a pilgrimage to the Goddess Mila’s temple. Both characters are raised in different ways: Alm learns combat, and Celica seeks guidance from the gods. The story of Shadows revolves around Alm and Celica, two childhood friends separated by circumstances out of their control. 25 years later, Shadows looks to combine both new and old elements together, and I believe Intelligent Systems have been successful in making a fresh game for this day and age.
#FIRE EMBLEM ECHOES SHADOWS OF VALENTIA SERIES#
Gaiden contained multiple new elements that would not reappear in the series for some time. Shadows is a remake of the 1992 Japan-only Fire Emblem Gaiden, the second game in the series. Now, the Fire Emblem series returns to its roots in Fire Emblem Echoes: Shadows of Valentia. However, some dedicated fans were unhappy with this new direction, which is why the follow-up Fates was split into the easier Birthright and the harder Conquest. Awakening’s easier difficulty made it attractive for newcomers. Before the Fire Emblem series attracted the attention of the masses with Fire Emblem Awakening, the series was known for its deep tactical RPG gameplay, and for being an absolute ballbuster.
