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Jagged alliance 2 gold 6 imp mercs
Jagged alliance 2 gold 6 imp mercs









jagged alliance 2 gold 6 imp mercs

  • Forgetful - The Merc will sometimes forget orders and stop what he is doing.
  • Coward - Faster morale drops overall, but no moral penalty for retreating from battles.
  • Claustrophobic - AP of the Merc is lowered when in confined spaces and if left alone, he can suffer a panic attack which almost depletes the morale of said Merc completely.
  • A§§hole - Negative effects when interacting with NPCs.
  • Arrogant - Negative effects when interacting with NPCs.
  • Optimist - Faster morale increase and slower morale decrease.
  • Aggressive - Your Merc will be more difficult to pin down by enemies, the morale hit when retreating from a battle will be doubled and finally negative effects in interactions with NPCs.
  • Also improves the chance to instakill when throwing a knife out of stealth (not heard or seen prior to throwing). grenades and throwing knifes) and added range bonus when throwing items to other Mercs.
  • Throwing - Higher hit chance, range and accuracy with throwable weapons (i.e.
  • Teaching - Bonus to training other Mercs or Militia.
  • Stealthy - Less chance of beeing spotted while moving in stealth, effect is enhanced in smoke clouds.
  • farther vision and higher chance to interrupt enemys at night), effect will stack with night vision goggles, you also recover energy faster while sleeping
  • Night Ops - Better perception and sight at night (i.e.
  • If your strengh exceeds 74 or if your merc is female, you will get the Hand To Hand skill as a male or Ambidextrous as a female instead! (Pointed out by ordieguy73, thanks for that!) More skill bonus compared to Hand To Hand but less damage bonus.
  • Martial Arts - Improves unarmed fighting skill and damage, you will be able to "finish off" a damaged enemy with a roundhouse kick with doubled damage that cant miss, you also recover energy faster while sleeping.
  • Lockpicking - Better chance to succesfully pick locks.
  • Knifing - Improves ability with bladed weapons.
  • jagged alliance 2 gold 6 imp mercs

  • Hand To Hand - Improves unarmed fighting skill and damage, less skill bonus compared to Martial Arts, but more damage bonus.
  • Electronics - Better chances to open electronic locks, disarming electronic traps and assembling remote detonators and other electronics.
  • #JAGGED ALLIANCE 2 GOLD 6 IMP MERCS FULL#

    Autoweapons - Halfes the penalty to hit when firing full auto or burst, perfect with the psycho trait which further enhances the full auto or burst accuracy.Ambidextrous - Removes penalties if you wield guns akimbo.Q14: 1 (Claustrophobic) 2 (Normal) 3 (Heat Intolerant) 4 (Nothing)Īnd that is it, now you have a Merc with skills and personality just as you want him :).Q13: 1 (Forgetful) 2 (Normal) 3 (Normal) 4 (Heat Intolerant).Q12: 3 (Nothing) 7 (Nothing) 8 (Nothing).Q11: 1 (Nothing) 3 (Aggressive) 4 (Normal).Q9: 1 (Forgetful) 2 (Nothing) 3 (Pessimist) 4 (Nervous).Q8: 2 (Nothing) 3 (Optimist) 4 (Psycho).Q6: 1 (Coward) 3 (Claustrophobic) 4 (Nothing) 5 (Nothing).Q5: 1 (Coward) 3 (Aggressive) 2 (Nothing) 4 (Nothing).(explanation: QUESTION: ANSWER (TRAIT) ANSWER (TRAIT). Now that youve picked the answers for your desired skill/skills, fill the rest with the wished personality answers or simply pick the "nothing" answers: If you want to minimize the randomness, pick the answers for the desired personality trait at every question (excluding skill answers) and at questions where there is no answer for your personalitytrait, preferably pick a "nothing" answer! The second thing to determine is your personality, which is a bit more random! just pick the rest of the answers to the questions that are not related to the skill/skills you want to have. If you want only one skill, just pick one answer for the wished skill and if you only want on skill but of expert level, pick both answers! This can be pretty random at times, due to the fact, that the answers are not clearly pointed at the direction it will push your merc at.so here is what you need to know to create exactly the mercenary you want:įirst of all, the skills, there are 11 skills of which your mercenary can get either two, or one OR one at expert level!įor each skill, there ar 2 answers, if you want to have 2 skills, you need to pick one answer for each skill, DO NOT CHOOSE MORE, or else it will be random again what skill your merc gets!

    jagged alliance 2 gold 6 imp mercs

    Jagged Alliance 2 as well as Jagged Alliance 2 Widlfire features a question and answer system to decide what skills and what personality your mercenary inherits!











    Jagged alliance 2 gold 6 imp mercs