

On December 14, the Free Software Foundation pledged a donation of sixty thousand dollars. On November 14, 2006, the Free Ryzom Campaign was launched in order to gather enough funds from donations from the community to purchase Ryzom and release the game as free software. On November 20, 2006, Nevrax announced that it would enter receivership sometime in December, and, on November 21, confirmed that “Nevrax as a corporate entity will probably cease to exist in a few weeks” and announced that “several companies and/or individuals are actively engaged in negotiations to take over Ryzom”. Nevrax began development of Ryzom in 2000. The game earned the Best Story award at MMORPG.COM's 2005 Reader's Choice Awards. The game's engine, NeL, was created by Nevrax and licensed under the GPL. Ryzom is labeled as Science-Fantasy by the creators due to storyline elements that are typically found in both science fiction and fantasy genres. In August 2006, the name was simplified to 'Ryzom' for marketing purposes. The game launched in September 2004 under the name 'The Saga of Ryzom' and received little attention at the time. Ryzom, also known as The Saga of Ryzom, is a massively multiplayer online role-playing game (MMORPG) developed by the independent French studio Nevrax. (January 2009)įlag of the United States.svg September 19, 2004Ĭredits | Soundtrack | Codes | Walkthrough All players that called Windermeer their home were awarded the title "Wayfarer".Īs you're currently on the English wiki, any information on this wiki concerning this server's activity period (like the outpost registry, guild registry or list of events) may not concern or have existed on other servers.This article needs suitable references, either from appropriate primary sources or trusted third-party sources. Later Windermeer was merged with Arispotle and was closed down.

Windermeer was one of the two original English-speaking shards when Ryzom was released in 2004. Players from Cho were awarded the title "Journeyer". An event was held at the Pyr Agora in celebration of the merge. Access was restricted to selected players.Īn international server opened in 2006, which closed down and merged with Arispotle Server mid-2007. The ATS was used in order to test the next features that would be available in Ryzom.

Ring has been partially replaced by a Scenery Editor, but as of 2021, with no scenario capabilities. Thus the Ring was the only place where characters from different servers could meet. Now shut down, There was a separate server for Ring scenarios, so that any Ring scenario could be joined by players from all servers. They caused a bunch of difficulties, when, in 2012 ( 2562 - 2570), it was decided to merge the three communities into a single one on Atys (the Merge, the Second Swarm).Īny player could make characters on any server, but once a character was made, it couldn't be transferred to another server except in extraordinary circumstances.ĭue to these different histories English, German, and French wiki pages of the first part of Ryzom history may differ noticeably and this is especially so, since the wikis were independent of the "Ryzom" project. Other servers also existed that no longer exist.Įach server had its own Customer Service Representative, its own Event Team, and its own Lore, history, and timeline (the servers share their history up until launch, then went in their own directions). Originally Ryzom had three game servers, one for each official language, and a separate server for all the features of Ring. Server for the developers to test stuff on. The pre-release server for testing forthcoming events and features ( Development Team, Testing Team, Translation Team).

Ryzom Server (or Shard) that replaces the former Aniro, Arispotle, and Leanon ones since 2012. Historically there have been more servers that no longer exist. This is the page of Ryzom Game-Servers or “Shards”.Ĭurrently, Ryzom has one (international) active game server, and separate servers for development and testing purposes.
